The Greeks elaborated tragedy out of the Dionysia, yearly festivals of sexual abandon. Yet their central theme and pre-occupation was the realization that we can never know for sure the results of our choices and actions but must nevertheless choose and act. We can never know for sure the right path to take nor once chosen can we be sure we have avoided the wrong path. We can never be sure what the gods have in store for us. Sometimes, we must chose between alternatives both with equal claim on us but also mutually exclusive. Often we must choose between alternatives mixing the good and the bad. And yet we must choose.
The tragic flaw is that in our character, in our pattern of being, which leads us to err, to choose, in a way that we and others may be able to predict but which we are powerless to avoid. Confronted by choice and even knowing the good, we choose through emotion, our reason overcome, and in a way that lends a special sense of doom to our actions.
Bad choices are bad choices and often tragic in their outcome. Tragic in that they force good people into situations where their choices are between actions equally bad. Witness Bush's decision to invade Iraq with the many compromising choices it forced on the millions of people affected by that decision.
Tragedy lies in those occasions where their are no completely good choices but we must nevertheless act, when even inaction would be a choice. To create tragic situations is evil, as the Greeks came to understand of their gods.
Ruminations on everything from international affairs and politics to quantum physics, cosmology and consciousness. More recently, notes on political theory.
Wednesday, February 10, 2010
Saturday, February 6, 2010
Words and desires
Freud noted that we try to control our desires -- assimilate them into our psychic unity -- by fixing them to words. Words are old friends with whom I grapple constantly in the hope that somehow, they will free me. They do for the fleeting moment it takes to finish that thought. It is the desire that always remains sovereign and free.
Wednesday, February 3, 2010
As of Now, what I believe
After years of thinking about consciousness, quantum mechanics and cosmology, I have come to believe that Mind had to come before Creation and that each of us individual consciousnesses is part of the larger Consciousness. I expect to rejoin that One some day, though hopefully not too soon. Of course, none of this is certain. And in any case, it doesn't always seem to help much in my trying to be as good a person as I would wish to be. I don't believe in original sin per se, but I do believe that we never really learn. What we say we are, what we say we want, is always at best more aspiration than reality and more often just another story we tell ourselves.
Thursday, December 10, 2009
A Wave Function
From moment to moment we are both particle and wave. I've never had exactly this thought before. I'm not high or drunk but perhaps sliding between whatever is and is not.
There are times of crystal clarity and you wonder how and when and then, can you ever go back to earth and be an earthling.
There are times of crystal clarity and you wonder how and when and then, can you ever go back to earth and be an earthling.
Saturday, October 17, 2009
Darwin Sunset
The sun was the first god, his power, majesty and light intimating the true god of the big bang. He is a light so bright that he provides our life across 93 million miles of emptiness. He rules the day, giving us colors even after he sets. The moon rules the night, though she demurely veils and unveils herself slowly, showing all only when the sun is in his deepest slumber.
While it is remarkable enough that the sun gives us just enough but not too little or too much, how much more beyond understanding is it that the sun and moon appear to us the exact same size, each ruling in its realm, each at times covering the other to show us even more. But all is in motion. The moon recedes from the mother, born from earth but like every daughter eventually going her way. The sun, burning through crushing matter, will one day reach out and swallow us, leaving all that went before in ashes. But here and now, everything is perfect, for us.
While it is remarkable enough that the sun gives us just enough but not too little or too much, how much more beyond understanding is it that the sun and moon appear to us the exact same size, each ruling in its realm, each at times covering the other to show us even more. But all is in motion. The moon recedes from the mother, born from earth but like every daughter eventually going her way. The sun, burning through crushing matter, will one day reach out and swallow us, leaving all that went before in ashes. But here and now, everything is perfect, for us.
Monday, October 5, 2009
PowerPoint
Something wonderful happened today. We have daily morning briefings from our Joint Operations Center. At the end, we usually have presentations from the various sections of our UN mission. They ALWAYS include PowerPoint. And it often seems they spend as much time -- more even -- on silly effects than content. I had to ask recently that they at least do them in colors we can read from. Today, someone got up and apologized for not having PowerPoint and then proceeded to talk to us. In response, I actually paid attention to the speaker and his speaking. In so doing, I realized how much is lost when we eye the slides instead. I remembered how often I wished the speaker would just hurry up to keep up with my reading speed. This is not communication. Listening to a human being address me as a human being is communication. We convey so much more meaning face to face than can jump off a slide presentation. PowerPoint should really be banned or limited to those who treat it as one part of communication and not the communication itself. PowerPoint presentations are as ubiquitous as plastic cups and bags, littering and spoiling our human interaction as the plastic litters our environment.
Labels:
communication,
litter,
PowerPoint,
speaking
Friday, September 25, 2009
Games
Why do people, certainly guys, take so fundamentally to computer games? What does it tap and what did people do with that part of themselves before the computer age. Was TV a transitional mode, a passive way of preparing for the shift from attentiveness in the real world to attention to the unreal?
Walking through the woods of Washington DC one winter day, I wondered what Indians would have done during that season. Certainly they would have been warm in their houses while it was cold outside. They would have told stories, sang songs and maybe played games. These stories, songs and games were communal things, passed down over generations, played communally and adding to the cohesiveness of the community. Game software is communal too in that it is created by and part of a context supported by a community and the Internet allows multi-play. But we generally interact with computer games in a solitary way.
Yet we play. Can it be as simple as an urge or need to hunt? Testing oneself against the environment, to damage it or win victory? If this is true, one conclusion to draw might be that it is advantageous for men and boys to play games for recreation. It channels what may be a dangerous, anti-social part of ourselves into safer outlets (since we, as a society, don’t earn our living hunting anymore). In Freudian terms, at least for males, these games – including ones that you don’t actually kill things (like puzzle games) because the urge to do violence may diminish with age as boys become old men – provide for sublimation in the service of culture. And maybe in this age of virtual rather than actual interaction, computer games also provide a service for civilization in providing expertise in interaction via computer that goes well beyond the keyboard or the linear?
Walking through the woods of Washington DC one winter day, I wondered what Indians would have done during that season. Certainly they would have been warm in their houses while it was cold outside. They would have told stories, sang songs and maybe played games. These stories, songs and games were communal things, passed down over generations, played communally and adding to the cohesiveness of the community. Game software is communal too in that it is created by and part of a context supported by a community and the Internet allows multi-play. But we generally interact with computer games in a solitary way.
Yet we play. Can it be as simple as an urge or need to hunt? Testing oneself against the environment, to damage it or win victory? If this is true, one conclusion to draw might be that it is advantageous for men and boys to play games for recreation. It channels what may be a dangerous, anti-social part of ourselves into safer outlets (since we, as a society, don’t earn our living hunting anymore). In Freudian terms, at least for males, these games – including ones that you don’t actually kill things (like puzzle games) because the urge to do violence may diminish with age as boys become old men – provide for sublimation in the service of culture. And maybe in this age of virtual rather than actual interaction, computer games also provide a service for civilization in providing expertise in interaction via computer that goes well beyond the keyboard or the linear?
Labels:
civilization,
culture,
Freud,
games,
urge
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